The C4 Engine Contest Series is an ongoing competition in which a new contest involving the use of C4 Engine technology is held every couple of months. You do not need to be a licensed user of the C4 Engine in order to compete, but participants with access to the latest version may have a competitive advantage.
Contest #2 — Create the most interesting shader
Deadline: Friday, May 1, 2009
The objective of this contest is to create the most interesting shader using the C4 Engine Shader Editor (shown to the right).
Entries will be judged on function, ingenuity, originality, and performance.
Information about the graphical shader editor in the C4 Engine can be found on the following wiki pages:
List of Basic Shader Processes
List of Mathematical Shader Processes
List of Complex Shader Processes
List of Interpolant Shader Processes
Rules
- Entries should be submitted by creating a ZIP file containing the resources necessary to display your shader and emailing it to contest@terathon.com. If the ZIP file is large (greater than 4 MB), then the email should instead contain a link where the submission can be downloaded.
- Participants may make multiple contest entries, but be aware that a bunch of small variations of the same basic idea will not impress us.
- Each entry should contain one material that will be judged, and that material must function under version 1.5.8 of the C4 Engine. You may simply submit a MAT file that was exported from the Material Manager, or you may submit a WLD file that contains your material. Your submission may also include texture maps that are used by your material.
- If a WLD file is submitted and it is not obvious which material should be judged, then please identify in your email the material you are entering into the contest.
- All entries must be received by 11:59 PM Pacific Daylight Time (GMT−0700) on Friday, May 1, 2009. To be fair to all participants, no late entries will be accepted under any circumstances.
Prizes
Contest judges will select first, second, and third place winners among all of the qualified entries. The first place winner will be allowed to choose one of the following prizes:
- A free license to the Basic Edition of the C4 Engine, to be available when version 1.6 ships.
- An electronic copy of the book The Beginner's Guide to the C4 Engine.
- A print copy of the book Introduction to Game Development.
- A print copy of the book Best of Game Programming Gems.
- A print copy of the future book Game Engine Gems, signed by the editor. (To be published by GDC 2010.)
- A model pack from Dexsoft Multimedia.
Second and third place winners will be allowed to choose a C4 Engine item that can be produced by Cafe Press for $21.00 (US) or less.
All winners will also receive C4 Engine posters, if requested.










