Controller::Move
Defined in: C4Controller.h
Performs any per-frame movement or processing that a controller needs to do.
Prototype
virtual void Move(void);
Description
The Move function is called once per frame for all non-sleeping controllers in a world. A controller subclass may perform whatever action is appropriate to move its target node.
The default implementation performs no action, so any override of the Move function does not need to call the base class counterpart.
See Also
Controller::Sleep
Controller::Wake
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