![]() |
• Controller System | ||
|
API Links
Developer Links
|
Controller::SendInitialStateMessagesDefined in:
Called to send messages containing the controller's state to a new player.
C4Controller.hPrototype
Parameters
Description
The SendInitialStateMessages function is called for every controller in a world when a new client machine joins a multiplayer game. This function should send any messages necessary to synchronize the initial state of the controller on the new client by calling the Player::SendMessage for the player specified by the player parameter.This function is called on the server machine after the kPlayerInitialized event has been sent to the Application::HandlePlayerEvent function and before the message journal is transmitted to a new client machine.
See Also
|