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ScriptState::GetActivatorNodeDefined in:
Returns the activator node for a script.
C4Scripts.hPrototype
Description
The GetActivatorNode function returns the node that activated the trigger node, causing the particular script instance represented by a ScriptState object to run. If the script was not started by a trigger node being activated, then there is no activator node, and the return value is nullptr.Note that if a particular method targets the trigger node, then it will be returned by the Method::GetTargetNode function.
See Also
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