class BeamEffectObject
Defined in: C4Effects.h
The BeamEffectObject class encapsulates data pertaining to a polyboard beam effect.
Definition
class BeamEffectObject : public EffectObject
Constructor
BeamEffectObject(float radius, float height, const ColorRGBA& color, const char *textureName = nullptr);
Parameters
radius |
The radius of the beam.
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height |
The height (or length) of the beam.
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color |
The color of the beam.
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textureName |
The name of the texture applied to the beam.
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Description
Base Classes
EffectObject |
A BeamEffectObject is an object that can be shared by multiple beam effect nodes.
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See Also
BeamEffect
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