C4 Engine Terathon Software C4 Engine API Documentation

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class FireParticleSystem

Defined in:  C4Particles.h
The FireParticleSystem class represents a fire-based particle system node in a world.
Definition

class FireParticleSystem : public ParticleSystem

Constructor

FireParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName);

The constructor has protected access. The FireParticleSystem class can only exist as the base class for a more specific type of particle effect.
Parameters
type The type of particle system.
pool The particle pool from which this effect creates particles. The particles in this pool must use the FireParticle structure.
textureName The name of the texture map to use.
Description
The FireParticleSystem class is the base class for all fire-based particle effects.
Base Classes
ParticleSystem A FireParticleSystem node is a specific type of particle system.
See Also

ParticlePool

FireParticle