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ParticleSystem::AddFarthestParticleDefined in:
Adds a new particle to a particle system and makes it first to render.
C4Particles.hPrototype
Parameters
Description
The AddFarthestParticle function adds the particle specified by the particle parameter to a particle system and ensures that it will be the last particle rendered. The new particle would typically have been allocated by calling the ParticlePool::NewParticle function and then filling in the initial state of the Particle structure (or one of its subclasses).
See Also
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