ParticleSystem::GetParticleSystemFlags
Defined in: C4Particles.h
Returns the particle system flags.
Prototype
unsigned long GetParticleSystemFlags(void) const;
Description
The GetParticleSystemFlags function returns the particle system flags, which can be a combination (through logical OR) of the following values.
kParticleSystemSelfDestruct |
The particle system should delete itself once all the particles have died.
|
kParticleSystemPointSprite |
The particles should be rendered using point sprite hardware if available.
|
kParticleSystemNonpersistent |
The particles are not saved when the particle system is serialized.
|
kParticleSystemFreezeInvisible |
The particle system is not animated when it was not rendered on the previous frame.
|
kParticleSystemUnfreezeDynamic |
The particle system is always animated if it has been invalidated since the previous frame.
|
See Also
ParticleSystem::SetParticleSystemFlags
|