C4 Engine Terathon Software C4 Engine API Documentation

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ParticleSystem::GetParticleSystemFlags

Defined in:  C4Particles.h
Returns the particle system flags.
Prototype

unsigned long GetParticleSystemFlags(voidconst;

Description
The GetParticleSystemFlags function returns the particle system flags, which can be a combination (through logical OR) of the following values.
kParticleSystemSelfDestruct The particle system should delete itself once all the particles have died.
kParticleSystemPointSprite The particles should be rendered using point sprite hardware if available.
kParticleSystemNonpersistent The particles are not saved when the particle system is serialized.
kParticleSystemFreezeInvisible The particle system is not animated when it was not rendered on the previous frame.
kParticleSystemUnfreezeDynamic The particle system is always animated if it has been invalidated since the previous frame.
See Also

ParticleSystem::SetParticleSystemFlags