ParticleSystem::SetParticleSystemFlags
Defined in: C4Particles.h
Sets the particle system flags.
Prototype
void SetParticleSystemFlags(unsigned long flags);
Parameters
flags |
The new particle system flags.
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Description
The GetParticleSystemFlags function sets the particle system flags to the value specified by the flags parameter. The particle system flags can be a combination (through logical OR) of the following values.
kParticleSystemSelfDestruct |
The particle system should delete itself once all the particles have died.
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kParticleSystemPointSprite |
The particles should be rendered using point sprite hardware if available.
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kParticleSystemNonpersistent |
The particles are not saved when the particle system is serialized.
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kParticleSystemFreezeInvisible |
The particle system is not animated when it was not rendered on the previous frame.
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kParticleSystemUnfreezeDynamic |
The particle system is always animated if it has been invalidated since the previous frame.
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The default value of the particle system flags is 0.
See Also
ParticleSystem::GetParticleSystemFlags
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