Effect Manager

Effect Manager

Classes
BeamEffect Represents a polyboard beam effect node in a scene graph.
BeamEffectObject Encapsulates data pertaining to a polyboard beam effect.
BoxEmitter Represents a box emitter node in a scene graph.
BoxEmitterObject Encapsulates data pertaining to a box emitter.
ClothController Manages a dynamic cloth surface.
ClothGeometry Represents a cloth primitive node in a scene graph.
ClothGeometryObject Encapsulates data pertaining to a cloth primitive.
CylinderEmitter Represents a cylinder emitter node in a scene graph.
CylinderEmitterObject Encapsulates data pertaining to a cylinder emitter.
Effect Represents a special effect node in a scene graph.
EffectObject Encapsulates data pertaining to a special effect.
EffectReg Represents a custom effect type.
EffectRegistration Manages internal registration information for a custom effect type.
Emitter Represents an emitter node in a scene graph.
EmitterObject Encapsulates data pertaining to an emitter volume.
FireEffect Represents a procedural fire effect node in a scene graph.
FireEffectObject Encapsulates data pertaining to a procedural fire effect.
FlareEffect Represents a fractional-occlusion flare effect node in a scene graph.
FlareEffectObject Encapsulates data pertaining to a fractional-occlusion flare effect.
FluidController Manages a dynamic fluid surface.
FluidGeometry Represents a fluid primitive node in a scene graph.
FluidGeometryObject Encapsulates data pertaining to a fluid primitive.
MarkingEffect Represents a surface marking node in a scene graph.
Mutator Used to modify a panel item in some way over time.
MutatorReg Represents a custom mutator type.
MutatorRegistration Manages internal registration information for a custom mutator type.
PanelController Manages an interface panel effect in a scene graph.
PanelEffect Represents a panel effect node in a scene graph.
PanelEffectObject Encapsulates data pertaining to a panel effect.
PanelItem Represents an item in a panel effect.
PanelItemReg Represents a custom panel item type.
PanelItemRegistration Manages internal registration information for a custom panel item type.
ParticlePool Handles storage for particles in a particle system.
ParticleSystem Represents a particle system node in a scene graph.
ParticleSystemReg Represents a custom particle system type.
ParticleSystemRegistration Manages internal registration information for a custom particle system type.
QuadEffect Represents a generic billboarded quad effect node in a scene graph.
QuadEffectObject Encapsulates data pertaining to a generic billboarded quad effect.
ShellEffect Represents a shell effect node in a scene graph.
SphereEmitter Represents a sphere emitter node in a scene graph.
SphereEmitterObject Encapsulates data pertaining to a sphere emitter.
TubeEffect Represents a polyboard tube effect node in a scene graph.
TubeEffectObject Encapsulates data pertaining to a polyboard tube effect.
Data Structures
MarkingData Defines the parameters of a surface marking effect.
Particle Contains state information about a particle.
PolyParticle Contains state information about a polyboard particle.
QuadParticle Contains state information about an oriented quad particle.