Renderable::GetShaderFlags
Defined in: C4Renderable.h
Returns the shader initialization flags.
Prototype
unsigned long GetShaderFlags(void) const;
Description
The GetShaderFlags function returns the shader initialization flags, which can be a combination (through logical OR) of the following bit flags.
kShaderNormalizeBasisVectors |
Normalize the vertex-space basis vectors (normal and tangent).
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kShaderCubeLightInhibit |
Render using point light shaders when illuminated by a cube light.
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By default, none of a renderable object's shader initialization flags are set.
See Also
Renderable::SetShaderFlags
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