Renderable::SetShaderFlags
Defined in: C4Renderable.h
Sets the shader initialization flags.
Prototype
void SetShaderFlags(unsigned long flags);
Parameters
flags |
The new shader initialization flags.
|
Description
The SetShaderFlags function sets the shader initialization flags. The flags parameter may be any combination of the following bit flags.
kShaderNormalizeBasisVectors |
Normalize the vertex-space basis vectors (normal and tangent).
|
kShaderCubeLightInhibit |
Render using point light shaders when illuminated by a cube light.
|
By default, none of a renderable object's shader initialization flags are set.
See Also
Renderable::GetShaderFlags
|