Graphics Manager

Graphics Manager

Classes
AlignedBox Encapsulates an aligned bounding box.
Attribute The base class for all material attributes.
BoundingBox Encapsulates an oriented bounding box.
BoundingCylinder Encapsulates an oriented bounding cylinder.
BoundingEllipsoid Encapsulates an oriented bounding ellipsoid.
BoundingSphere Encapsulates a bounding sphere.
CameraObject Encapsulates data pertaining to a camera.
CubeLightObject Encapsulates data pertaining to a point light source having a projected cube texture map.
DepthLightObject Encapsulates data pertaining to an infinite light source having a depth-based shadow map.
DiffuseAttribute Material attribute for a diffuse color.
EmissionAttribute Material attribute for a emission color.
EmissionMapAttribute Material attribute for an emission map.
EnvironmentAttribute Material attribute for an environment map color.
EnvironmentMapAttribute Material attribute for an environment map.
FrustumCameraObject Encapsulates data pertaining to a camera using a perspective projection.
GlossMapAttribute Material attribute for a gloss map.
GraphicsMgr The Graphics Manager class.
HorizonMapAttribute Material attribute for a horizon map.
InfiniteLightObject Encapsulates data pertaining to an infinite light source.
LightObject Encapsulates data pertaining to a light source.
MapAttribute Material attribute base class for texture maps.
MaterialObject Encapsulates a set of material properties.
NormalMapAttribute Material attribute for a normal map.
OcclusionQuery Represents an occlusion query operation.
OpacityMapAttribute Material attribute for an emission map.
OrthoCameraObject Encapsulates data pertaining to a camera using an orthographic projection.
PointLightObject Encapsulates data pertaining to a point light source.
ReflectionAttribute Material attribute for a reflection color.
RefractionAttribute Material attribute for a refraction color.
RemoteCameraObject Encapsulates data pertaining to a camera having a remote transform.
Renderable Stores general rendering information for a renderable object.
RenderSegment Stores rendering information for one segment of a renderable object.
ShadowLightObject Encapsulates data pertaining to a point light source having a projected shadow texture map.
SpecularAttribute Material attribute for a specular color.
SpotLightObject Encapsulates data pertaining to a spot light source having a projected 2D texture map.
Texture Encapsulates a texture map.
TextureMapAttribute Material attribute for a diffuse texture map.
Data Structures
TextureHeader Contains information about a texture map.
Class Hierarchies
Attribute Hierarchy