Transform4D::SetMatrix3D
Defined in: C4Matrix4D.h
Sets the entries of the upper-left 3 × 3 portion of a matrix.
Prototype
Transform4D& SetMatrix3D(const Matrix3D& m);
Transform4D& SetMatrix3D(const Vector3D& c1, const Vector3D& c2, const Vector3D& c3);
Transform4D& SetMatrix3D(float n00, float n01, float n02, float n10, float n11, float n12,
float n20, float n21, float n22);
Parameters
m |
A 3 × 3 matrix that is copied to the upper-left 3 × 3 portion of the matrix.
|
c1 |
The new values of the entries residing in first column.
|
c2 |
The new values of the entries residing in second column.
|
c3 |
The new values of the entries residing in third column.
|
nij |
The new value of the entry residing in row i and column j.
|
Description
The SetMatrix3D function sets the entries of the upper-left 3 × 3 portion of a matrix. The fourth row and fourth column of the matrix are not modified.
See Also
Transform4D::GetMatrix3D
Transform4D::GetTranslation
Transform4D::SetTranslation
|