MessageMgr::GetMaxPlayerCount
Defined in: C4Messages.h
Returns the maximum number of players that the server will allow in a multiplayer game.
Prototype
long GetMaxPlayerCount(void) const;
Description
The count returned by the GetMaxPlayerCount function represents the maximum number of players that will be allowed to enter a game which is hosted by the local machine. This count includes the server machine.
See Also
MessageMgr::SetMaxPlayerCount
MessageMgr::GetPlayerCount
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