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• Message Manager | ||
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MessageMgr::SetMaxPlayerCountDefined in:
Sets the maximum number of players that the server will allow in a multiplayer game.
C4Messages.hPrototype
Parameters
Description
The SetMaxPlayerCount function should be called on the machine hosting a multiplayer game to set the maximum number of players allowable. The SetMaxPlayerCount function should be called prior to calling the MessageMgr::BeginMultiplayerGame function since it is this function which tells the Network Manager how many connections may be accepted.
See Also
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