Player::SendingFile
Defined in: C4Messages.h
Returns a boolean value indicating whether a file is currently being sent to a player.
Prototype
bool SendingFile(void) const;
Description
The SendingFile function returns true if a file is currently being transferred from the local machine to the machine associated with the Player object. If no such file transfer is in progress, SendingFile returns false.
See Also
Player::ReceivingFile
Player::RequestFile
|