Channel |
Represents a unidirectional voice chat channel.
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ChatMessage |
Encapsulates a message which contains a text string.
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Compressor |
Compresses data for a message.
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ControllerMessage |
Base class for all controller message types.
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Decompressor |
Decompresses data for a message.
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Message |
Base class for all message types.
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MessageMgr |
The Message Manager class.
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PingMessage |
Encapsulates a message which contains no data.
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Player |
Represents a machine connected to a multiplayer game.
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SnapshotSender |
The base class for objects that need to send snapshot data.
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StateSender |
Encapsulates a function that sends initial game state in a multiplayer game.
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