C4 Engine Terathon Software C4 Engine API Documentation

• Physics Manager

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Physics Manager

Classes
BoxField Represents a box field node in a scene graph.
BoxFieldObject Encapsulates data pertaining to a box field.
BoxShape Represents a box shape node in a scene graph.
BoxShapeObject Encapsulates data pertaining to a box shape.
CapsuleShape Represents a capsule shape node in a scene graph.
CapsuleShapeObject Encapsulates data pertaining to a capsule shape.
CharacterController Manages a basic character model.
ConeShape Represents a cone shape node in a scene graph.
ConeShapeObject Encapsulates data pertaining to a cone shape.
CylinderField Represents a cylinder field node in a scene graph.
CylinderFieldObject Encapsulates data pertaining to a cylinder field.
CylinderShape Represents a cylinder shape node in a scene graph.
CylinderShapeObject Encapsulates data pertaining to a cylinder shape.
CylindricalJoint Represents a cylindrical joint node in a scene graph.
CylindricalJointObject Encapsulates data pertaining to a cylindrical joint.
DiscalJoint Represents a discal joint node in a scene graph.
DiscalJointObject Encapsulates data pertaining to a discal joint.
DomeShape Represents a dome shape node in a scene graph.
DomeShapeObject Encapsulates data pertaining to a dome shape.
Field Represents a field node in a scene graph.
FieldObject Encapsulates data pertaining to a field volume.
FluidForce Exerts fluid buoyancy and drag forces on rigid bodies inside a field.
Force Exerts a force on rigid bodies inside a field.
ForceReg Represents a custom force type.
ForceRegistration Manages internal registration information for a custom force type.
GeometryContact Represents a contact between a rigid body and a geometry.
Joint Represents a joint node in a scene graph.
JointObject Encapsulates data pertaining to a physics joint.
PhysicsController Manages the physics simulation for an entire world.
PhysicsNode Represents a physics node in a scene graph.
PrismaticJoint Represents a prismatic joint node in a scene graph.
PrismaticJointObject Encapsulates data pertaining to a prismatic joint.
PyramidShape Represents a pyramid shape node in a scene graph.
PyramidShapeObject Encapsulates data pertaining to a pyramid shape.
RevoluteJoint Represents a revolute joint node in a scene graph.
RevoluteJointObject Encapsulates data pertaining to a revolute joint.
RigidBodyContact Represents a contact between two rigid bodies.
RigidBodyController Manages a rigid body in a physics simulation.
Shape Represents a shape node in a scene graph.
ShapeObject Encapsulates data pertaining to a physics shape.
SphereField Represents a sphere field node in a scene graph.
SphereFieldObject Encapsulates data pertaining to a sphere field.
SphereShape Represents a sphere shape node in a scene graph.
SphereShapeObject Encapsulates data pertaining to a sphere shape.
SphericalJoint Represents a spherical joint node in a scene graph.
SphericalJointObject Encapsulates data pertaining to a spherical joint.
TruncatedConeShape Represents a truncated cone shape node in a scene graph.
TruncatedConeShapeObject Encapsulates data pertaining to a truncated cone shape.
TruncatedPyramidShape Represents a truncated pyramid shape node in a scene graph.
TruncatedPyramidShapeObject Encapsulates data pertaining to a truncated pyramid shape.
UniversalJoint Represents a universal joint node in a scene graph.
UniversalJointObject Encapsulates data pertaining to a universal joint.
WindForce Exerts a wind drag force on rigid bodies inside a field.
Class Hierarchies
Force Hierarchy