Sound::GetSoundFlags
Defined in: C4Sound.h
Returns the sound flags.
Prototype
unsigned long GetSoundFlags(void) const;
Description
The GetSoundFlags function returns the sound flags, which can be a combination (through logical OR) of the following values.
kSoundPersistent |
The sound object continues to exist after it finishes playing.
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kSoundSpatialized |
The sound is localized and 3D spatialization effects are applied. All other flags are ignored if this is not set.
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kSoundDopplerShift |
The Doppler effect is applied to the sound based on the velocity relative to the listener and the global speed of sound.
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kSoundDistanceDelay |
The sound is delayed based on distance from the listener and the global speed of sound.
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kSoundReverb |
Reflection and reverberation effects are applied to the sound based on the room properties associated with the sound.
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kSoundCones |
The sound is directional, and cone attenuation is applied.
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See Also
Sound::SetSoundFlags
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