Sound::SetSoundProperty
Defined in: C4Sound.h
Sets a sound property.
Prototype
void SetSoundProperty(long property, float value);
Parameters
property |
The identifier of the property to set.
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value |
The new value of the property.
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Description
The SetSoundProperty function sets one of the sound properties listed below.
kSoundVolume |
The master volume for the sound. All other volumes are relative to this volume. The default value is 1.0.
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kSoundDirectVolume |
The volume applied to the sound's direct path. The default value is 1.0, representing no obstruction.
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kSoundDirectHFVolume |
High-frequency volume applied to the sound's direct path. A value of 1.0 means no high-frequency damping, and 0.0 means maximum damping. The default value is 1.0, representing no obstruction.
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kSoundReflectionVolume |
The volume of reflections (and subsequent reverberation) generated by the sound. The default value is 1.0.
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kSoundReflectionHFVolume |
High-frequency volume applied to reflections generated by the sound. A value of 1.0 means no high-frequency damping, and 0.0 means maximum damping. The default value is 1.0.
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kSoundOuterConeVolume |
The volume of a directional sound outside the outer cone. The default value is 0.0.
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kSoundOuterConeHFVolume |
High-frequency volume applied outside the outer cone. A value of 1.0 means no high-frequency damping, and 0.0 means maximum damping. The default value is 1.0.
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kSoundInnerConeCosine |
The cosine of the inner sound cone's apex angle. This must be in the range [−1.0, 1.0]. The default value is 1.0.
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kSoundOuterConeCosine |
The cosine of the outer sound cone's apex angle. This must be in the range [−1.0, 1.0]. The default value is 0.0.
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kSoundFrequency |
The relative frequency at which the sound is played. This must be a positive number. A value of 1.0 (the default) means play at the frequency of the source data, a value of 0.5 means play at half the frequency, and so on. Values greater than 1.0 are allowed, but sound quality may be diminished.
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kSoundReferenceDistance |
The distance at which the sound is unattenuated. The default value is 1.0.
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Values for volume-related properties are typically in the range [0, 1], but values outside this range are acceptable. The kSoundVolume property is a master volume for the sound, and all other volumes are relative to it. The final volume of a sound is further modified by the master volume set in the Sound Manager (see SoundMgr::SetMasterVolume) and the volume set for the sound's group, if any (see SoundGroup::SetVolume).
The kSoundFrequency property is a multiplier that affects the playback frequency of a sound. A value of 1.0 means that the sound is played back at its native frequency. If the Doppler shift is enabled for a sound (see Sound::SetSoundFlags), then it is applied in addition to the frequency property.
Properties having to do with sound cones are applied only if the kSoundCones flag is set.
See Also
Sound::GetSoundProperty
Sound::GetSoundFlags
Sound::SetSoundFlags
SoundGroup::GetVolume
SoundGroup::SetVolume
SoundMgr::GetMasterVolume
SoundMgr::SetMasterVolume
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