Application::HandleGameEvent
Defined in: C4Application.h
Called to handle an event pertaining to the entire game.
Prototype
virtual void HandleGameEvent(GameEvent event, const void *param);
Parameters
event |
The game event type. See below for a list of possible types.
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param |
A pointer to parameter information for the event.
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Description
The HandleGameEvent function can be overridden by an application-defined subclass of the Application class. This function is called when a globally applicable event occurs in a multiplayer game. The event parameter contains one of the following constants.
kGameSynchronized |
The full game state has been received.
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See Also
Application::HandleConnectionEvent
Application::HandlePlayerEvent
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