World Manager
C4Node.h

class Node

Every node that belongs to a scene graph is a subclass of the Node class.
Definition

class Node : public Transformable, public Packable, public Configurable, public Constructable<Node>, public UpdatableTree<Node>, public LinkTarget<Node>

Member Functions
Node::GetNodeType Returns the type of a node.
Node::GetNodeFlags Returns the node flags.
Node::SetNodeFlags Sets the node flags.
Node::GetWorld Returns the world to which a node belongs.
Node::SetWorld Sets the world to which a node belongs.
Node::AddNewSubnode Adds a newly created subnode to a node.
 
Node::Enable Enables a node tree.
Node::Disable Disables a node tree.
 
Node::GetObject Returns a node's object.
Node::SetObject Sets a node's object.
Node::GetController Returns a node's controller.
Node::SetController Sets a node's controller.
 
Node::GetFirstConnector Returns the first outgoing node connection.
Node::AddConnector Adds a node connection.
Node::GetConnectedNode Returns the connected node with a particular key.
Node::SetConnectedNode Sets the connected node with a particular key.
 
Node::GetFirstProperty Returns the first property directly attached to a node.
Node::GetProperty Returns the property of a given type that is attached to a node.
Node::AddProperty Attaches a property directly to a node.
Node::GetNodeName Returns the name of a node.
Node::SetNodeName Sets the name of a node.
 
Node::GetNodeTransform Returns a node's local transform.
Node::SetNodeTransform Sets a node's local transform.
Node::SetNodeMatrix3D Sets the upper-left 3×3 portion of a node's local transform.
Node::GetNodePosition Returns a node's local position.
Node::SetNodePosition Sets a node's local position.
Node::StopMotion Resets the motion information stored for a node so that motion blur is correctly stopped.
 
Node::GetBoundingSphere Returns a node's world-space bounding sphere.
Node::Visible Determines whether a node is visible within a given region.
Node::Occluded Determines whether a node is occluded by any occlusion region.
Node::SetVisibilityProc Sets the function that handles visibility testing for a node.
Node::SetOcclusionProc Sets the function that handles occlusion testing for a node.
 
Node::Clone Clones a node hierarchy.
 
Node::Preprocess Performs any preprocessing that a node needs to do before being used in a world.
Node::EnterZone Called when a node enters a zone.
Node::ExitZone Called when a node exits a zone.
 
Node::GetOwningGroup Returns the most immediate group containing a node.
Node::GetOwningZone Returns the most immediate zone containing a node.
 
Node::EnumerateNodes Enumerates all nodes of a specified type within a given sphere.
Node::EnumerateGeometries Enumerates all geometries within a given sphere.
Constructor

Node(NodeType type = kNodeGroup);

Description
The Node class provides the base functionality for all members of the scene graph representing a world. Most nodes in a scene graph are represented by subclasses of the Node class such as Geometry or Light. When the Node class itself appears in a scene graph, it simply acts as a grouping mechanism and has the kNodeGroup type.
Base Classes
Transformable Holds the object-to-world transform for a node.
Packable Nodes can be packed for storage in resources.
Configurable Nodes can define configurable parameters that are exposed as user interface elements in the World Editor.
Constructable<Object> New node subclasses may be defined by an application, and a constructor function can be installed using the Constructable class.
UpdatableTree<Node> Nodes are stored in a hierachical updatable tree.
LinkTarget<Node> Used internally by the World Manager.
See Also
Object

Controller