C4 Engine Terathon Software C4 Engine API Documentation

• World Manager

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Node::GetNodeFlags

Defined in:  C4Node.h
Returns the node flags.
Prototype

unsigned long GetNodeFlags(voidconst;

Description
The GetNodeFlags function returns the node flags, which can be a combination (through logical OR) of the following bit flags.
kNodeNonpersistent The node is skipped during world serialization.
kNodeDisabled The node is disabled (applies to most node types).
kNodeCloneInhibit The node is skipped during a cloning operation.
kNodeAnimateInhibit The node is not animated when attached to a model.
kNodeUnsharedObject The node's object should be replicated instead of shared when the node is replicated.
kNodeDirectEnableOnly The node can only be enabled or disabled by applying such an operation directly to the node, and not to a node above it in the scene graph.
See Also

Node::SetNodeFlags