Node::GetNodeFlags
Defined in: C4Node.h
Returns the node flags.
Prototype
unsigned long GetNodeFlags(void) const;
Description
The GetNodeFlags function returns the node flags, which can be a combination (through logical OR) of the following bit flags.
kNodeNonpersistent |
The node is skipped during world serialization.
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kNodeDisabled |
The node is disabled (applies to most node types).
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kNodeCloneInhibit |
The node is skipped during a cloning operation.
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kNodeAnimateInhibit |
The node is not animated when attached to a model.
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kNodeUnsharedObject |
The node's object should be replicated instead of shared when the node is replicated.
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kNodeDirectEnableOnly |
The node can only be enabled or disabled by applying such an operation directly to the node, and not to a node above it in the scene graph.
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See Also
Node::SetNodeFlags
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