C4 Engine Terathon Software C4 Engine API Documentation

• World Manager

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Node::GetWorld

Defined in:  C4Node.h
Returns the world to which a node belongs.
Prototype

World *GetWorld(voidconst;

Description
The GetWorld function returns a pointer to the World object to which the node belongs. A node's world pointer is automatically set when a node is added to a tree with the Node::AddNewSubnode function.
See Also

Node::SetWorld

Node::AddNewSubnode

World