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• World Manager |
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Node::PreprocessDefined in:
Performs any preprocessing that a node needs to do before being used in a world.
C4Node.hPrototype
Description
The Preprocess function performs any preprocessing that a node needs to do before being used in a world. Whenever a node is added to a scene, it should subsequently be preprocessed. Calling the Node::AddNewSubnode function to add a node to a scene is equivalent to calling Tree::AddSubnode and following it with a call to Preprocess.Whenever a subclass implements an override for the Preprocess function, it should always call the Preprocess function of its direct base class first.
See Also
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