Node::SetNodeFlags
Defined in: C4Node.h
Sets the node flags.
Prototype
void SetNodeFlags(unsigned long flags);
Parameters
flags |
The new node flags.
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Description
The SetNodeFlags function sets the node flags to the value given by the flags parameter, which can be a combination (through logical OR) of the following bit flags.
kNodeNonpersistent |
The node is skipped during world serialization.
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kNodeDisabled |
The node is disabled (applies to most node types).
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kNodeCloneInhibit |
The node is skipped during a cloning operation.
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kNodeAnimateInhibit |
The node is not animated when attached to a model.
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kNodeUnsharedObject |
The node's object should be replicated instead of shared when the node is replicated.
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kNodeDirectEnableOnly |
The node can only be enabled or disabled by applying such an operation directly to the node, and not to a node above it in the scene graph.
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See Also
Node::GetNodeFlags
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