World Manager
C4Sources.h

class OmniSource

The OmniSource class represents an omnidirectional sound source node in a scene graph.
Definition

class OmniSource : public Source

Constructor

OmniSource(const char *name, float range, bool persistent = false);

Parameters
name The name of the sound resource associated with the source.
range The range of the sound source.
persistent A boolean value indicating whether the sound source persists after it plays.
Description


Base Classes
Source An OmniSource node is a specific type of Source.
See Also
OmniSourceObject