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World Manager
C4Sources.h
class OmniSource
The OmniSource class represents an omnidirectional sound source node in a scene graph.
Definition
class OmniSource : public Source
Constructor
OmniSource(const char *name, float range, bool persistent = false);
Parameters
name |
The name of the sound resource associated with the source.
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range |
The range of the sound source.
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persistent |
A boolean value indicating whether the sound source persists after it plays.
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Description
Base Classes
Source |
An OmniSource node is a specific type of Source.
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See Also
OmniSourceObject
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