WorldMgr::LoadWorld
Defined in: C4World.h
Loads a world resource and makes it the current world.
Prototype
WorldResult LoadWorld(const char *name);
Parameters
name |
The name of the world resource to load.
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Description
See Also
World
WorldMgr::UnloadWorld
WorldMgr::SaveDeltaWorld
WorldMgr::RestoreDeltaWorld
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