World::FindZone
Defined in: C4World.h
Finds the zone containing a given point.
Prototype
Zone *FindZone(const Point3D& position, bool remapTransition = false) const;
Parameters
position |
The world-space position whose containing zone will be found.
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remapTransition |
Used internally by the World Manager. This should always be false.
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Description
See Also
World::GetRootNode
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