World Manager

World Manager

Classes
AcousticsSpace Represents an acoustic space node in a scene graph.
AcousticsSpaceObject Encapsulates data pertaining to an acoustic space.
AmbientSource Represents an ambient sound source node in a scene graph.
AmbientSourceObject Encapsulates data pertaining to an ambient sound source.
AmbientSpace Represents an ambient space node in a scene graph.
AmbientSpaceObject Encapsulates data pertaining to an ambient space.
AnimationController Plays animations for a model node.
Animator The base class for all model animation classes.
AnnulusGeometry Represents an annulus primitive node in a scene graph.
AnnulusGeometryObject Encapsulates data pertaining to an annulus primitive.
BenchmarkCamera Represents a benchmark camera node in a scene graph.
BlendAnimator An animator that blends outputs from its subnodes.
Bone Represents a skeletal component used by a skinnable mesh.
BoxGeometry Represents a box primitive node in a scene graph.
BoxGeometryObject Encapsulates data pertaining to a box primitive.
BoxSpace Represents a box space node in a scene graph.
BoxSpaceObject Encapsulates data pertaining to a box space.
BoxTrigger Represents a box trigger node in a scene graph.
BoxTriggerObject Encapsulates data pertaining to a box trigger.
BoxZone Represents a box zone node in a scene graph.
BoxZoneObject Encapsulates data for a box zone.
Camera Represents a camera node in a scene graph.
ConeGeometry Represents a cone primitive node in a scene graph.
ConeGeometryObject Encapsulates data pertaining to a cone primitive.
ConnectionMarker Represents a connection marker in a scene graph.
Connector Represents a node connection.
CubeLight Represents a cube light node in a scene graph.
CubeMarker Represents a cube environment map marker node in a scene graph.
CylinderGeometry Represents a cylinder primitive node in a scene graph.
CylinderGeometryObject Encapsulates data pertaining to a cylinder primitive.
CylinderTrigger Represents a cylinder trigger node in a scene graph.
CylinderTriggerObject Encapsulates data pertaining to a cylinder trigger.
CylinderZone Represents a cylinder zone node in a scene graph.
CylinderZoneObject Encapsulates data for a cylinder zone.
DepthLight Represents a depth light node in a scene graph.
DirectedSource Represents a directed sound source node in a scene graph.
DirectedSourceObject Encapsulates data pertaining to a directed sound source.
DirectPortal Represents a direct portal node in a scene graph.
DirectPortalObject Encapsulates data for a direct portal.
DiskGeometry Represents a disk primitive node in a scene graph.
DiskGeometryObject Encapsulates data pertaining to a disk primitive.
DomeGeometry Represents a dome primitive node in a scene graph.
DomeGeometryObject Encapsulates data pertaining to a dome primitive.
DomeZone Represents a dome zone node in a scene graph.
DomeZoneObject Encapsulates data for a dome zone.
ExtrusionGeometry Represents a path extrusion primitive node in a scene graph.
ExtrusionGeometryObject Encapsulates data pertaining to a path extrusion primitive.
FogSpace Represents a fog space node in a scene graph.
FogSpaceObject Encapsulates data pertaining to a fog space.
FrameAnimator An animator that outputs transforms from frame data in an animation resource.
FrustumCamera Represents a frustum camera node in a scene graph.
GenericGeometry Represents a generic geometry node in a scene graph.
GenericGeometryObject Encapsulates data for a generic geometry.
Geometry Represents a geometry node in a scene graph.
GeometryLevel Encapsulates data for a single geometrical level of detail.
GeometryObject Encapsulates data for a geometry.
HoleGeometry Represents a hole primitive node in a scene graph.
HoleGeometryObject Encapsulates data pertaining to a hole primitive.
InfiniteLight Represents an infinite light node in a scene graph.
InfiniteZone Represents an infinite zone node in a scene graph.
InfiniteZoneObject Encapsulates data for an infinite zone.
Interactor Handles interaction events.
Light Represents a light node in a scene graph.
LocatorMarker Represents a locator marker node in a scene graph.
Marker Represents a marker node in a scene graph.
MergeAnimator An animator that merges outputs from its subnodes.
MeshGeometry Represents a mesh geometry node in a scene graph.
MeshGeometryObject Encapsulates data for a mesh geometry.
Model The base class for all animatable models.
ModelRegistration Contains information about an application-defined model type.
Node The base class for all elements of a scene graph.
Object The base class for all objects that can be referenced by a node.
OcclusionPortal Represents an occlusion portal node in a scene graph.
OcclusionPortalObject Encapsulates data for an occlusion portal.
OmniSource Represents an omnidirectional sound source node in a scene graph.
OmniSourceObject Encapsulates data pertaining to an omnidirectional sound source.
OrientedCamera Represents an oriented camera node in a scene graph.
OrthoCamera Represents an orthographic camera node in a scene graph.
PathPrimitiveGeometry Represents a path primitive node in a scene graph.
PathPrimitiveGeometryObject Encapsulates data pertaining to primitive geometries that use paths.
PlaneSpace Represents a plane space node in a scene graph.
PlaneSpaceObject Encapsulates data pertaining to a plane space.
PlateGeometry Represents a plate primitive node in a scene graph.
PlateGeometryObject Encapsulates data pertaining to a plate primitive.
PointLight Represents a point light node in a scene graph.
PolygonZone Represents a polygon zone node in a scene graph.
PolygonZoneObject Encapsulates data for a polygon zone.
Portal Represents a portal node in a scene graph.
PortalObject Encapsulates data for a portal.
PrimitiveGeometry Represents a primitive geometry node in a scene graph.
PrimitiveGeometryObject Encapsulates data pertaining to a primitive geometry.
Property The base class for all property objects.
PropertyReg Represents a custom property type.
PropertyRegistration Manages internal registration information for a custom property type.
PyramidGeometry Represents a pyramid primitive node in a scene graph.
PyramidGeometryObject Encapsulates data pertaining to a pyramid primitive.
ReferenceMarker Represents a reference marker node in a scene graph.
Region Represents a convex region of space.
RemoteCamera Represents a remote camera node in a scene graph.
RemotePortal Represents a remote portal node in a scene graph.
RemotePortalObject Encapsulates data for a remote portal.
RevolutionGeometry Represents a path revolution primitive node in a scene graph.
RevolutionGeometryObject Encapsulates data pertaining to a path revolution primitive.
ShadowSpace Represents a shadow space node in a scene graph.
ShadowSpaceObject Encapsulates data pertaining to a shadow space.
SkinController Controls a skinnable mesh.
Skybox Represents a skybox node in a scene graph.
Source Represents a sound source node in a scene graph.
SourceObject Encapsulates data pertaining to a sound source.
Space Represents a space node in a scene graph.
SpaceObject Encapsulates data pertaining to a space.
SpectatorCamera Represents a spectator camera node in a scene graph.
SphereGeometry Represents a sphere primitive node in a scene graph.
SphereGeometryObject Encapsulates data pertaining to a sphere primitive.
SphereTrigger Represents a sphere trigger node in a scene graph.
SphereTriggerObject Encapsulates data pertaining to a sphere trigger.
SpotLight Represents a spot light node in a scene graph.
TorusGeometry Represents a torus primitive node in a scene graph.
TorusGeometryObject Encapsulates data pertaining to a torus primitive.
Trigger Represents a trigger node in a scene graph.
TriggerObject Encapsulates data pertaining to a trigger.
TruncatedConeGeometry Represents a truncated cone primitive node in a scene graph.
TruncatedConeGeometryObject Encapsulates data pertaining to a truncated cone primitive.
TubeGeometry Represents a path tube primitive node in a scene graph.
TubeGeometryObject Encapsulates data pertaining to a path tube primitive.
World Encapsulates a complete world.
WorldMgr The World Manager class.
Zone Represents a zone node in a scene graph.
ZoneObject Encapsulates data for a zone.
Data Structures
ArrayDescriptor Contains information about a geometrical array.
Class Hierarchies
Animator Hierarchy

Node Hierarchy

Object Hierarchy