Full-featured integrated world editor
- World editor is part of the engine itself and runs within the engine's own windowing system. More
- Powerful and intuitive interface design that allows fast level creation.
- Zero build time, so results are immediately visible while editing a level.
- Palettes for geometries, lights, sound sources, zones, portals, markers, and special effects.
- Support for multiple undo.
Graphical script editor
- Scripts are edited graphically for easy artist/designer access. More
- Games can easily define custom script components, and these automatically appear in the editor.
- Controllers can advertise custom function calls that can be accessed from scripts.
- Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner.
Interface panel editor
- Fully interactive in-game interface panels can be created graphically. More
- Custom scripts can be attached to panel items for limitless interactivity.
- Panels have an extensible animation system with many built-in techniques.
Model, animation, and texture import tools
- Support for the Collada scene format, enabling models to be imported from
3D Studio MAX, Maya, XSI, Blender, and other content creation packages.
- Full skeletal hierarchy support for skinned meshes.
- Bump map, parallax map, horizon map, and ambient occlusion channel calculations.
- Texture compression and automatic mipmap generation.
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