Cinema 4D

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Autodesk MotionBuilder Softimage XSI
Carrara DAZ Studio
Milkshape 3D Blender 3D
Caligari TrueSpace Cinema 4D
Cheetah 3D Houdini Escape
Wings 3D DeleD
Poser Pro modo
LightWave 3D Ultimate Unwrap 3D
See also Collada Plugins
Cinema 4D
http://i5.photobucket.com/albums/y189/fjs/Cinema4D.jpg
Website: Cinema 4D
Collada Plugin: Native (R11), also Exports to FBX
Animation: Yes
Current Version: R11
Price: $895

CINEMA 4D Release 11

Starting with release 11, Cinema now features native COLLADA export and import. The exporter handles geometry, UV-coordinates, texture map links, joints, skinning and animation data. Bones are slowly being deprecated, so in order to take advantage of the COLLADA export, only joints should be used for rigging and skinning.


Older CINEMA 4D versions

Cinema 4D versions prior to R11 (i.e. R10.5 or lesser) do not write COLLADA, but support FBX export. The resulting files can be converted using the Autodesk FBX converter.

Joints-based type of animation and rigs do not export properly to FBX in R10.5 or older. Instead use the old style Cinema bones for your rigging, and matching restriction tags to weight the bones.

  • Rig your mesh with old bone deformers (not the new Mocca 3 Joints)
  • Bind the bones using restriction tags and point weight maps
  • Create animation
  • Export to FBX
  • Use the Autodesk FBX converter to convert to .dae
  • Import result into C4
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