Cinema 4D
From C4 Engine Wiki
| Content Creation Tools | |
![]() Index | |
| Autodesk 3ds Max | Autodesk Maya |
| Autodesk MotionBuilder | Softimage XSI |
| Carrara | DAZ Studio |
| Milkshape 3D | Blender 3D |
| Caligari TrueSpace | Cinema 4D |
| Cheetah 3D | Houdini Escape |
| Wings 3D | DeleD |
| Poser Pro | modo |
| LightWave 3D | Ultimate Unwrap 3D |
| See also Collada Plugins | |
| Cinema 4D | |
| http://i5.photobucket.com/albums/y189/fjs/Cinema4D.jpg | |
| Website: | Cinema 4D |
|---|---|
| Collada Plugin: | Native (R11), also Exports to FBX |
| Animation: | Yes |
| Current Version: | R11 |
| Price: | $895 |
CINEMA 4D Release 11
Starting with release 11, Cinema now features native COLLADA export and import. The exporter handles geometry, UV-coordinates, texture map links, joints, skinning and animation data. Bones are slowly being deprecated, so in order to take advantage of the COLLADA export, only joints should be used for rigging and skinning.
Older CINEMA 4D versions
Cinema 4D versions prior to R11 (i.e. R10.5 or lesser) do not write COLLADA, but support FBX export. The resulting files can be converted using the Autodesk FBX converter.
Joints-based type of animation and rigs do not export properly to FBX in R10.5 or older. Instead use the old style Cinema bones for your rigging, and matching restriction tags to weight the bones.
- Rig your mesh with old bone deformers (not the new Mocca 3 Joints)
- Bind the bones using restriction tags and point weight maps
- Create animation
- Export to FBX
- Use the Autodesk FBX converter to convert to .dae
- Import result into C4

