Creating a Random Tangent
From C4 Engine Wiki
The following code snippet generates a vector that is perpendicular to a given normal direction, but is randomly oriented in the plane.
Vector3D CreateRandomTangent(const Vector3D& normal) { Vector3D tangent = Math::CreatePerpendicular(normal); tangent.RotateAboutAxis(Math::RandomFloat(K::two_pi), normal); return (tangent); }
