Creating and Exporting a UV Mapped Cube in Blender

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For those who use Blender, here are a few very quick and simple steps to get create and export a UV mapped standard cube from Blender:

Image:BlenderExport.jpg

The picture above shows the steps needed to UV map a cube with a tga image, and then export it as a collada file (dae), ready to import into C4.

For anyone who does'nt know how to split a screen in Blender, just right click the line dividing two windows and then left click on "Split Area". Then move the mouse and left click again to choose the size of the new window.

Note that as of Blender 2.46, Step 3 ("select UV Face Select") may no longer be necessary - ie that step can probably be skipped after Blender 2.46.

--Jimbobjames 04 May 2008

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