From C4 Engine Wiki
This is the official roadmap for the future development of the C4 Engine.
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Version 1.5.9
Current Release
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Version 1.5.9 contains several miscellaneous updates, including new skinning capabilities and a normal map compression option.
Release notes
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Version 2.0
Alpha Stage
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Version 2.0 is the largest update to C4 ever and will include the following major features:
- Seamless voxel-based geomip terrain LOD algorithm (the world's first!).
- Rigid body physics, new character physics, joint constraints, fluid bodies + buoyancy, force fields.
- Large-scale multi-resolution shadow mapping capabilities.
- Several features for dense foliage rendering.
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Preliminary release notes
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Version 2.x
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Versions following 2.0 will include the following features:
- Unified GUI / panel editor.
- Background level / terrain loading.
- New water surface and underwater rendering capabilities.
- Morph target (blend shape) support.
- More foliage features.
- New soft shadow solution.
- More ambient occlusion features.
- High-dynamic range (HDR) rendering.
- Enhanced post-processing effects.
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