Official Roadmap

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This is the official roadmap for the future development of the C4 Engine.

Version 1.5.9

Current Release

Version 1.5.9 contains several miscellaneous updates, including new skinning capabilities and a normal map compression option.

Release notes

Version 2.0

Alpha Stage

Version 2.0 is the largest update to C4 ever and will include the following major features:

  • Seamless voxel-based geomip terrain LOD algorithm (the world's first!).
  • Rigid body physics, new character physics, joint constraints, fluid bodies + buoyancy, force fields.
  • Large-scale multi-resolution shadow mapping capabilities.
  • Several features for dense foliage rendering.

Preliminary release notes

Version 2.x

Versions following 2.0 will include the following features:

  • Unified GUI / panel editor.
  • Background level / terrain loading.
  • New water surface and underwater rendering capabilities.
  • Morph target (blend shape) support.
  • More foliage features.
  • New soft shadow solution.
  • More ambient occlusion features.
  • High-dynamic range (HDR) rendering.
  • Enhanced post-processing effects.
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