Simple Real-Time Strategy Game
From C4 Engine Wiki
Last Verified Build: 148
This is a tutorial on implementing a few of the basic concepts of a Real-Time Strategy (RTS) game using the C4 Engine. In fact, the first few lessons can apply to the beginning stages of any type of 3D graphic application in C4, not just an RTS game. This tutorial expects that you have some knowledge of concepts that are available on the C4 Engine Wiki, fundamental C++ concepts, and some familiarity with Visual C++ 2008. (Several parts of these code snippets build upon the existing SimpleBall demo game).
Here is a quick look at what this tutorial covers:
- Creating an Application and World
- Creating a Basic Navigation Camera
- Creating a Unit Entity
- Mouse Input - Unit Selection
- Mouse Input - Unit Movement
- Creating an Enemy Unit
- TODO: Attacking and Damage
- Projectile Controller
- Creating a Unit Health Bar
- TODO: Ending the Game
- TODO: Win/Loss Conditions
- TODO: Basic unit AI
- TODO: Mini Map

