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API ConeShape
API Documentation Request List
ATI OpenGL Driver Bad Timer Query Data
ATI OpenGL Driver Incorrect TXB Instruction Result
ATI OpenGL Driver Vertex Attribute State Inconsistency
A Simple Game
A Simple Projectile
A Simple Tank
A Simple Tank model using the World Editor
A Simple Turret
Adding Blob Shadows to Entities
Adding Blob Shadows to Models
Adding Widget hover detection to the Interactor
Adding a Pause / Continue Action
Adding a Pumpkinhead Entity
Adding a Translation
Adding a Weapon into C4
Adding an Enemy Character
Advanced Material Example
Alpha transparency
Ambient Animation Controller
Ambient Animation Entity
Ambient Spaces
Animation Blending
Auto Connect Nodes
Autodesk 3ds Max
Autodesk Maya
Autodesk MotionBuilder
Basic Network Tutorial
Basic Network Tutorial - Part 2
Basic Shader Processes
Beginner Game Tutorials
Blender 3D
Boosting a Normal Map
Browser Plugin
Building a Fresnel shader
Building the C4 Engine
C4 Menu
C4cURL
Caligari TrueSpace
Carrara
Casino Machine using a panel and Graphical Scripting
Caustics Shader
Cel Shader
Changing C4.exe Icon and Name
Chat Application
Cheetah 3D
Cinema 4D
Code Snippets
Coding Conventions
Collada Plugins
Collectable Objects
Command Console
Comparison of Scripting Languages
Complex Shader Processes
Composite Message
Connecting C4 to an SQL database with SQLAPI
Content Creation Programs
Controllers in Multiplayer
Creating Levels of Detail
Creating a Basic Navigation Camera
Creating a Basic World
Creating a GUI Skin
Creating a Model
Creating a New Material
Creating a Random Tangent
Creating a Ray for a Click Location
Creating a Simple Portal
Creating a Sliding Door
Creating a Terrain Palette
Creating a Unit Entity
Creating a basic PhysX level in the World Editor
Creating an Application and World
Creating an Enemy Unit
Creating an Entity Model
Creating and Exporting a UV Mapped Cube in Blender
Creating and Using Prefabs
Custom Controller Example: Adding a Translation
Custom Controller Example: Having an Entity Fire Shots
Custom Controller Example: Having an Turret Gun Aim and Fire at the Player
Custom Controller Example: How to get an Enemy to Follow a given (editable) Path
DAZ Studio
Defining a Custom Controller
Defining a Custom Method
Defining a Custom Property
DeleD
Detecting Memory Leaks
Displaying a Splash Screen
Drawing Custom Geometry
Dynamic Shadow
Early C4 Engine Development Worklog
Editing Terrain
Editor Plugin Tutorial
Entities, Controllers, Properties
Exporting from Max
Exporting from Maya - with Animation
Expression Evaluation in Scripts
External Resources
Eye Shader
FAQ
File Locations
Fog Spaces
Fresnel and chromatic aberration
Fresnel and opaque materials
Fresnel and transparent materials
GUI Skin
General Art Guidelines
Generating Level Of Details
Generating a Font
Generic Particle System
Geometry Internals
Getting Started
Glossary
Gooch Shader
Gradient map shader
Graphical Scripting Language
Graphics Hardware Compatibility
Grayscale Shader
Handling User Input
Horizon Mapping
Houdini Escape
How to Change the Player in SimpleChar to be a Tank (or other Land Vehicle)
How to create a basic PhysX based level in C4’s World Editor
Implementing Overlay Blending
Importing COLLADA models
Importing a Texture
Importing a mesh with multiple textures from Blender
Impostors
Including External Libraries as Plugins using Microsoft VC++ 2008
Incrementing Number Trigger
Incrementing Number Trigger Tutorial
Indie Developer Resources List
Infobox Test
Installation
Integrating Lua
Integrating the Newton Dynamics Engine
Interpolant Shader Processes
Intro Screen and Music Fade In
Introduction - 'Hello World'
Introduction to Shader Editing
Introduction to shaders edition
Introduction with Xcode
Iterating Over a Directory
Iterating over Material Objects
Iterating over World Nodes
Landscape Light
Level adjustment (custom shader)
LightWave 3D
Lights and Shadows
Lightwave 3D
List of Variables
Log File
Main Page
Making a Skybox Using Bryce
Making a Skybox Using Terragen
Making a Texture Using MapZone
Making a Texture Using MapZone-Fun with Specular
Making a Texture from Scratch
Making an object spin
Material Manager
Material XML Plugin
Mathematical Shader Processes
Milkshape 3D
Model Viewer
Model Viewer Overview
Models, Controllers, Properties
Modifiers
Modo
Motion Blur
Mouse Input - Unit Movement
Mouse Input - Unit Selection
Mouse Picking
Mutant (VoH AI)
Mutators
Network Programming from First Princliples
Networked Custom Controllers
Networked Custom Controllers:Full Source
Networking Concepts
Official Roadmap
Orienting an Object to a Particular Direction
Packing and Unpacking Object References
Panel Editor
Pause / Continue Action
Photoshop Template for Crosshair HUD
Photoshop Template for Cube Maps
PhysXGame Download and Installation
PhysX Add Joints
PhysX Add Panel and Scripts
PhysX Add Rigid Bodies
PhysX Download and Installation
PhysX Integration and the C4 Demo
PhysX Update Release
PhysX Update Release 2
PhysX Visual Remote Debugger
Physics Page
Placement Page
Playing streaming ogg music
PongPartFour
PongPartOne
PongPartThree
PongPartTwo
PongPrelude
Pong Series
Poser Pro
Previewing the GUI skins in Photoshop
Programming Introduction to the C4 Engine
Programming Tutorial Based on Sample C4 Code
Projecting a World Point to the Display
Push Button Controls with Geometry
Push Button Controls with Geometry, Part I
Push Button Controls with Geometry, Part II
Quicktime Movie Playback
Recommended 3rd Party Tools
Recommended Third-Party Tools
Release Notes
Release Notes for Build 108
Release Notes for Build 109
Release Notes for Build 110
Release Notes for Build 111
Release Notes for Build 112
Release Notes for Build 113
Release Notes for Build 114
Release Notes for Build 115
Release Notes for Build 116
Release Notes for Build 117
Release Notes for Build 118
Release Notes for Build 119
Release Notes for Build 120
Release Notes for Build 121
Release Notes for Build 122
Release Notes for Build 123
Release Notes for Build 124
Release Notes for Build 125
Release Notes for Build 126
Release Notes for Build 127
Release Notes for Build 128
Release Notes for Build 129
Release Notes for Build 130
Release Notes for Build 131
Release Notes for Build 132
Release Notes for Build 133
Release Notes for Build 134
Release Notes for Build 135
Release Notes for Build 136
Release Notes for Build 137
Release Notes for Build 138
Release Notes for Build 139
Release Notes for Build 140
Release Notes for Build 141
Release Notes for Build 142
Release Notes for Build 143
Release Notes for Build 144
Release Notes for Build 145
Release Notes for Build 146
Release Notes for Build 147
Release Notes for Build 148
Release Notes for Build 149
Release Notes for Version 1.0.8
Release Notes for Version 1.0.9
Release Notes for Version 1.1
Release Notes for Version 1.1.1
Release Notes for Version 1.1.2
Release Notes for Version 1.1.3
Release Notes for Version 1.1.4
Release Notes for Version 1.1.5
Release Notes for Version 1.1.6
Release Notes for Version 1.1.7
Release Notes for Version 1.1.8
Release Notes for Version 1.1.9
Release Notes for Version 1.2
Release Notes for Version 1.2.1
Release Notes for Version 1.2.2
Release Notes for Version 1.2.3
Release Notes for Version 1.2.4
Release Notes for Version 1.2.5
Release Notes for Version 1.2.6
Release Notes for Version 1.2.7
Release Notes for Version 1.2.8
Release Notes for Version 1.2.9
Release Notes for Version 1.3
Release Notes for Version 1.3.0
Release Notes for Version 1.3.1
Release Notes for Version 1.3.2
Release Notes for Version 1.3.3
Release Notes for Version 1.3.4
Release Notes for Version 1.3.5
Release Notes for Version 1.3.6
Release Notes for Version 1.3.7
Release Notes for Version 1.3.8
Release Notes for Version 1.3.9
Release Notes for Version 1.4
Release Notes for Version 1.4.0
Release Notes for Version 1.4.1
Release Notes for Version 1.4.10
Release Notes for Version 1.4.2
Release Notes for Version 1.4.3
Release Notes for Version 1.4.4
Release Notes for Version 1.4.5
Release Notes for Version 1.4.6
Release Notes for Version 1.4.7
Release Notes for Version 1.4.8
Release Notes for Version 1.4.9
Release Notes for Version 1.5
Release Notes for Version 1.5.1
Release Notes for Version 1.5.2
Release Notes for Version 1.5.5
Release Notes for Version 1.5.8
Release Notes for Version 1.5.9
Release Notes for Version 149
Release Notes for Version 2.0
Release Notes for Version 2.1
Release Notes for Version 2.1.1
Release Notes for Version 2.1.2
Release Notes for Version 2.5
Release Notes for Version 2.5.1
Release Notes for Version 2.5.2
Release Notes for Version 2.5.5
Release Notes for Version 2.5.9
Release Notes for Version 2.6
Release Notes for Version 2.7
Release Notes for Version 2.7.1
Release Notes for Version 2.8
Remote portals
Renaissance-the-movie Shading
Right A.I.
Sandbox
Screenshots
Script Editor
Script Methods
Script Snippets
Sepia Shader
Shader Contest
Shader Editor
Shaders
Shadow Spaces
Silhouette Shader
SimpleBall
SimpleChar
SimpleChar Multiplayer
Simple Actions - 'Hello World' redux
Simple Elevator Tutorial
Simple Real-Time Strategy Game
Softimage XSI
Sound Trigger
Sound Trigger Tutorial
Specular Reflection
String Tables
Support Incidents
Terrain Page
Terrain Palette Creation
Terrain Pallet Creation
Terrain Shader
Terrain Tutorial
Texture Importer
Texture displacement shader
The C4 Rendering Pipeline
Third Party Physics Engines
Third Party Tools
Tutorial creation tips
UV Rotation
Ultimate Unwrap 3D
Understanding C4 Transforms
Useful Books
Useful Forum Posts
Useful Webpages
Using Connectors
Using Impostors
Using Modifier keys
Using Pack Files and Virtual Directories
Using Skyboxes
Using Transition Zones
Using the Command Console
Using the Mover Controller
Using the Panel Editor
Using the PhysX Integration
Using the Rotation Controller
Using the Shader Editor
Visual Scripting Language
Volumetric light beam
Vortex AI
Water Page
Widgets
Wings 3D
Working with Portals
Working with Sound
World Editor
World Editor Overview
Worlds Page
Views
Special
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