Oldest pages
From C4 Engine Wiki
Showing below up to 50 results starting with #1.
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- Making a Texture from Scratch (06:39, 9 April 2006)
- Collectable Objects (09:51, 16 June 2006)
- Making a Texture Using MapZone-Fun with Specular (13:28, 10 July 2006)
- Third Party Tools (22:43, 23 September 2006)
- PhysX Add Panel and Scripts (05:49, 21 November 2006)
- PhysX Add Joints (05:55, 21 November 2006)
- PhysX Add Rigid Bodies (11:46, 21 November 2006)
- PhysX Visual Remote Debugger (14:11, 12 January 2007)
- PhysX Update Release (14:10, 17 March 2007)
- Making a Skybox Using Terragen (01:34, 27 April 2007)
- Making a Texture Using MapZone (00:36, 20 May 2007)
- Photoshop Template for Cube Maps (20:06, 3 August 2007)
- Creating and Using Prefabs (13:29, 5 August 2007)
- External Resources (17:21, 7 August 2007)
- Infobox Test (11:20, 16 August 2007)
- Push Button Controls with Geometry, Part I (05:57, 26 August 2007)
- Making a Skybox Using Bryce (18:10, 30 August 2007)
- Autodesk MotionBuilder (11:01, 4 September 2007)
- Carrara (21:34, 16 September 2007)
- Generating Level Of Details (14:15, 5 October 2007)
- Exporting from Max (05:09, 20 November 2007)
- Integrating the Newton Dynamics Engine (05:11, 20 November 2007)
- Previewing the GUI skins in Photoshop (17:40, 2 December 2007)
- Content Creation Programs (15:44, 11 December 2007)
- Softimage XSI (09:51, 12 December 2007)
- Advanced Material Example (09:40, 21 December 2007)
- Milkshape 3D (09:45, 21 December 2007)
- Poser Pro (09:53, 21 December 2007)
- Creating a Simple Portal (15:15, 29 December 2007)
- Creating Levels of Detail (13:11, 6 January 2008)
- Ambient Animation Entity (09:56, 21 January 2008)
- Adding a Translation (01:59, 5 February 2008)
- Importing a mesh with multiple textures from Blender (00:46, 15 February 2008)
- Programming Tutorial Based on Sample C4 Code (04:10, 17 February 2008)
- Using the PhysX Integration (14:12, 25 February 2008)
- DAZ Studio (09:20, 15 March 2008)
- Cheetah 3D (09:23, 15 March 2008)
- Houdini Escape (09:26, 15 March 2008)
- Networking Concepts (22:10, 17 March 2008)
- Ambient Animation Controller (23:37, 20 March 2008)
- Adding a Pause / Continue Action (23:38, 20 March 2008)
- Ultimate Unwrap 3D (16:08, 16 April 2008)
- Basic Network Tutorial - Part 2 (16:53, 16 April 2008)
- Creating and Exporting a UV Mapped Cube in Blender (17:33, 4 May 2008)
- Network Programming from First Princliples (17:34, 4 May 2008)
- The C4 Rendering Pipeline (12:12, 14 June 2008)
- Comparison of Scripting Languages (02:14, 28 July 2008)
- PhysX Download and Installation (05:16, 2 August 2008)
- PhysXGame Download and Installation (05:25, 2 August 2008)
- PhysX Integration and the C4 Demo (05:25, 2 August 2008)
