Useful Books

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New licensees may find these books and publishers useful for programming, math, and other subjects that concern the C4 Engine. Please contribute to the list by adding books you would recommend.

Contents

Collada

Collada: Sailing the Gulf of 3d Digital Content Creation (Hardcover)

OpenGL

The OpenGL Extensions Guide

OpenGLĀ® Library, 3rd ed.

GPU Gems

GPU Gems 2

Mathematics

Mathematics for 3D Game Programming & Computer Graphics, 2nd ed.

C++

C++ Templates: The Complete Guide

Wikibooks C++ Programming book

Game Programming

Game Programming Gems

Game Programming Gems 2

Game Programming Gems 3

Game Programming Gems 4

Game Programming Gems 5

Game Programming Gems 6

AI

AI Game Programming Wisdom

AI Game Programming Wisdom 2

AI Game Programming Wisdom 3

Programming Game AI by Example (Paperback)

Maya programming

Complete Maya Programming

Complete Maya Programming Vol.II

MEL Scripting for Maya Animators

Art

3D Game Textures: Create Professional Game Art Using Photoshop

3D Graphics & Animation

Creating the Art of the Game

Digital Character Design and Painting: The Photoshop CS Edition

Edgeloop Character Modeling For 3D Professionals Only (Paperback)

Game Art for Teens, 2nd ed.

Game Modeling Using Low Polygon Techniques

The Official Luxology modo Guide (Paperback)

Personal tools