Using the PhysX Integration

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PhysX Integration Features

  • Rigid Bodies
  • Constraints, spherical and revolute joints
  • PhysX Cloth
  • PhysX Soft Body physics
  • Convex Decomposition

This set of tutorials builds on the PhysX code integration showing how to use the PhysX features in the World Editor. It is currently tested on Release 145.

Download the tutorial documentation from here PDF tutorial

Installation and Configuration

World Editor

Tools

Guides

Personal tools