Using the PhysX Integration
From C4 Engine Wiki
PhysX Integration Features
- Rigid Bodies
- Constraints, spherical and revolute joints
- PhysX Cloth
- PhysX Soft Body physics
- Convex Decomposition
This set of tutorials builds on the PhysX code integration showing how to use the PhysX features in the World Editor. It is currently tested on Release 145.
Download the tutorial documentation from here PDF tutorial
Installation and Configuration
- PhysX Download and Installation
- PhysXGame Download and Installation
- PhysX Integration and the C4 Demo
