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  • ...for import and export plugins has been moved to the World Editor, and the Collada Importer plugin has been modified to work directly with the editor. * The Collada Importer now correctly sets the default up direction to the y axis if an im ...
    4 KB (676 words) - 09:54, 15 July 2023
  • == Plugins == === Collada Importer === ...
    8 KB (1,242 words) - 10:08, 15 July 2023
  • ...of the Collada format import tool. This tool supports version 1.3.x of the Collada format, and version 1.4 will be supported once the specification has been f ...d they will be found by the Collada import tool. To import geometry from a Collada file, select Import Geometry from the World menu in the world editor. The i ...
    10 KB (1,629 words) - 09:28, 15 July 2023
  • ...c-link libraries (DLLs) that are separate from the C4 Engine and loaded as plugins. This separation between the main engine module and other modules cleanly i ...ge]] (OpenGEX) format, but the editor also includes a plugin that can read Collada files. ...
    7 KB (1,086 words) - 09:10, 15 July 2023
  • == Plugins == === Collada Importer === ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • ...PluginMgr</code> class, and the <code>Tools</code> folder is now the <code>Plugins</code> folder. * The Collada Importer now recognizes any empty node whose name begins with MARKER_ as a ...
    4 KB (661 words) - 09:49, 15 July 2023
  • ...ains temporary plugins for Maya, but these are going to be replaced by the Collada format in the next release. ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • ...Engine Exchange]] (OpenGEX) format. This is available, in addition to the Collada format, when Import Scene is selected from the World menu. The World Editor ...gin for the OpenGEX format is now included with the engine. OpenGEX export plugins (including source) for various modeling programs can be found on the offici ...
    17 KB (2,895 words) - 10:15, 15 July 2023